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Jim Wooley champions the Reactive Extensions (Rx) as a way to build highly responsive, asynchronous applications by declaratively composing operations over observable sequences. He contrasts IObservable with IEnumerable, showing how Rx turns collections and events (e.g., UI clicks, accelerometer readings) into push-based pipelines, enabling non-blocking, order-agnostic processing. Through a Windows Phone 7 dice game, Wooley demonstrates creating observables from lists, e...See More
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In this article, we take a look at what’s involved with building a simple Twitter Search client for Windows Phone. We will cover what tools you need, where to download them, how to design, build and test the app and finally, how to publish it to the Windows Phone Marketplace.
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Chris shows us how to make sure that your app is not only cross-platform, but international and global as well.
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As part of his series, Walt dives deeply into Xamarin.Forms and roots around in the details of the object model.
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In this practical guide Chris Williams introduces XNA Game Studio 4.0 for Windows Phone 7, showing how to set up the tools and use the familiar XNA game loop while highlighting phone-specific features—device orientation, accelerometer input, and multi-touch gestures—with step‑by‑step code examples to load fonts, handle orientation changes, read accelerometer data, and implement gestures like tap, drag, pinch and flick, enabling developers new to XNA or mobile game develo...See More
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John Baird surveys Windows Phone 7 development through the lens of MVVM, Silverlight, and unit testing, arguing that WP7’s constrained hardware and integrated Silverlight/XNA stack make clean architecture essential. He demonstrates how data binding, data templates, and declarative layouts simplify UI development, reduces boilerplate, and enables testable code. The article outlines MVVM concepts (Model, View, ViewModel), explains how to construct a testable base and comma...See More
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Smart phones are constantly evolving to fit your mobile lifestyle. Most modern phones function as full featured music and video players. Windows Phone 7 follows the path blazed by other smart phones, but adds its own twist. Your musical life on this device revolves around the Music + Videos hub. This article contains details on how to interact with the Music hub from your application.
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Developing for Windows Phone is easy if you have been doing any XAML at all. That’s because you use Silverlight for Windows Phone development.
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In Part 1 of this article you learned how to work with orientation changes on the Windows Phone and how to create horizontally scrolling pages using Panorama and Pivot pages. In Part 2 you’ll see how to interact with some of the built-in applications on the phone through the use of the Launcher and Chooser applications.