Articles filed in category 'XNA'

  • Unless you’ve been living under a rock, you’ve probably heard about Windows Phone 7. What you may not know is that there are two ways of developing applications and games for this device. Silverlight and XNA are your two choices and in this article, I cover the Games and XNA side of the house.
  • Rod Paddock Editorial for Sept/Oct 2007
  • If you haven’t explored the open source implementation of XNA 4.x API called MonoGame, now’s your chance to see what exciting things are in store for you. Chris takes us there.