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In this practical guide Chris Williams introduces XNA Game Studio 4.0 for Windows Phone 7, showing how to set up the tools and use the familiar XNA game loop while highlighting phone-specific features—device orientation, accelerometer input, and multi-touch gestures—with step‑by‑step code examples to load fonts, handle orientation changes, read accelerometer data, and implement gestures like tap, drag, pinch and flick, enabling developers new to XNA or mobile game develo...See More
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Rod Paddock Editorial for Sept/Oct 2007
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If you haven’t explored the open source implementation of XNA 4.x API called MonoGame, now’s your chance to see what exciting things are in store for you. Chris takes us there.