Articles filed in category 'XNA'

  • In this practical guide Chris Williams introduces XNA Game Studio 4.0 for Windows Phone 7, showing how to set up the tools and use the familiar XNA game loop while highlighting phone-specific features—device orientation, accelerometer input, and multi-touch gestures—with step‑by‑step code examples to load fonts, handle orientation changes, read accelerometer data, and implement gestures like tap, drag, pinch and flick, enabling developers new to XNA or mobile game develo...See More
  • Rod Paddock Editorial for Sept/Oct 2007
  • In this article, Chris Williams presents MonoGame as the modern, open-source successor to Microsoft's XNA framework, enabling cross-platform game development beyond Microsoft devices. He details MonoGame's evolution from XNA, its broad platform support, and offers a practical guide for setting up the development environment, creating basic game projects, rendering text and images, handling input, and implementing animations. Through hands-on examples, Williams aims to em...See More