Articles filed in category 'Android'

  • You can avoid all that pesky overhead when dealing with multiple platforms by using Microsoft’s library of APIs, Xamarin.Forms. Wei-Meng shows you how to efficiently map to the various platforms’ respective native UI elements at run time.
  • You can sell your app with creative marketing, but you’ve got to do something more to get customers to not only open your app but use it, too. Jason takes a look at onboarding techniques.
  • These days, your code really must work across all of the various platforms. Unless you plan to learn a lot of languages, you’ll want to apply Nic’s tips for using NativeScript.
  • Mastery of mobile platforms makes you a better developer and can really give you more job opportunities. But let’s face it: The list of mobile platforms that offer more healthy prospects doesn’t yet include Windows Phone and Windows 8. Your outlook is just plain better if you can code for iOS or Android.
  • There’s no longer a simple answer to what sort of device your page will be viewed upon. Walt examines the options and shows you how to make sure that yours will look great on anything, old or new.
  • Jason explores TestFlight, a new tool for testing your iOS apps. It has some nifty notification tools, which make it easier to have a lot of testers—or just a few, depending on what your product needs. Check out what else it has going for it.
  • From users to developers, mobile applications used to be (not so long ago) uninteresting. Complicated flows, non-intuitive screens and limited features available used to discourage anyone. PDAs had a poor user interface with limited colors (the first ones were only black and white). It was very complicated and boring to write any code for it. Cell phones used to be a device where you could make and receive phone calls. Eventually you could play some games. But you know w...See More
  • Chris shows us how to make sure that your app is not only cross-platform, but international and global as well.
  • Wei-Meng gives us a step-by-step guide to making seamless cross-platform mobile apps with Xamarin.
  • Rod takes a look at how to evaluate the winners and losers when it comes to new technologies.
  • As part of his series, Walt dives deeply into Xamarin.Forms and roots around in the details of the object model.
  • If you need access to native platforms, you’re going to want to see what Ryan has to say about Xamarin.Forms. He’ll show you that migration isn’t the pain you thought it might be.
  • These days, you can’t build your apps for only one platform, which could mean multiple dev teams and keeping track of parallel projects. Jason shows us how to use React Native to get the best mobile development without breaking the bank or going crazy.
  • Walt continues his series of articles on Xamarin, this time, exploring the nature of pages. You’ll learn what a page is, how to navigate among them, how to create sub-pages, and strategies for loading data onto pages.
  • Digital content is becoming more popular. E-book readers encourage people that like to read, to read even more because they can take all of their books on one lightweight gadget. Even though I still love hard copies of a book (you don’t need power to read it), I have had very good experiences with several digital readers.
  • Xamarin has a new version of their Cross-Platform Mobile Development tool out, and Jason takes you on a tour of all the great new features.